15 OF JUNE
Key feature to handle 64 bit channels
beaty pass ref spec dif.
Nuke script is TCL text file
everything is tcl commmand. For troubleshooting pretty good.
Execute command will render any write node in project
Execute this render just one write node.
Render - Buffer report/ Render/ render this/
Anything Nuke crates itself solids color nodes will create according size set in root option
16 of June and 17 of June
Keyer to key green screen
HueCorrect to change certain color
Light wrap/ generate wrap only merge with plus mode
Cmd+number level of zoom/ option number zoom out
Prefs 0 windows - Control panes(own window or pop up window)
HueKeyer amount Com+Shfit select area(exp. face)
Connect invert alpha- color correct
and correct only certain area which masked in aplha
Use GRADE(gain, alpha) to adjust aplha channel for keying
Use -LIGHTWRAP0 to create wrap. Adjust Diffuse/Intensity
Connect A to FG/premult and B to BG/ connet output with merge(plus)
Tick + generate wrap only+/+enable Glow+
Shortcut:
q - current info/ displays script path
Shift - A add Mix/ affect alpha channel
-HUEKEYER- select color range and
Channels- rgb / output rgba.alpha
Invert Alpha add -COLOrCORRECT-
-CC- choose mask rgba.alpha in ranges tab
-LUT settings-
Linear - 32 bit float
In Read settings tick +raw data+ (exp: Nuke will not touch file except converting it to 32 bit float)
Read setting
Type in frame field frame +39 so that your sequence will start from f40
To track
create tracker and connect to the tracking image/ set track controls
Push play to create tracking path
create Bezier and connect it to tracking image
create bezier shape and turn off rgb channels
In t-Track tab- add expression(Tracker1.track1.x)
add MarkersRemoval connected to bezier
Animation
Create Constant
add ramp or radial
Add radial opacity expression: sin(x/4) blink
go to Curve editor to check animation curve
X icon appears saying that opacity value mixed back
To create color animation
add colorCorrect
Press set key on -Gain- value
scroll timeline and pick color
Select animated values in curve Editor
Nuke keying nuk101_class 004
Keyer - Primatte KEYING
Auto-compute picks bg color or select color manually
Keyer - Primatte
Viewer displays 3d model of keyer algorithm
alg. Primatte more cpu intensive and more advanced contained data
region 1 100% bg/
region 2 hairs no neccesarry opacue or tranparent/ most spill suppression/ shadows
region 3 100% fg complete/ spill suppression/ spill skin/
region 4 everything else 100% opaque/ no spill suppresion
Fine tuning l,m,s poly
ACTIONS - OPERATION - sample bg color/ clean fg color
Single pixel first to key/single pick
before you select large area with ctrl+shift and drag
ACTIONS - OPERATION - SPILL SPONGE
its predefined setting/ minimal control over it/ select color and it
Spill + dimple / Spill - suppress
fills sample color value for entire fg
ACTIONS - OPERATION - Matte
ACTIONS - OPERATION - Fine Tuning sliders
Make tune per color
SPILL PROCESS
complement - is great when you dont have much spil
defocused bg - takes defo cal uses for s knowing that what pixels
QUESTIONS:
Why bezier is not showing up at final output?
How to displace image?nuke
How to change input frame for node and output?(Time view)